Home Tech VRAM Explained: How it works & how much you need

VRAM Explained: How it works & how much you need

VRAM Explained: How it works & how much you need

Image: Keith May

Computers have RAM, Random Access Memory. So do graphics cards. Why does your system need two copies of the same part doing the same job? The answer is complicated — in a lot of ways, a discrete graphics card works like its own mini-computer inside another computer, and that means it has specialized hardware needs. Fortunately, Keith May is here to explain the details to you in the latest PCWorld YouTube video.

There are a lot of things to keep in mind when we’re talking about the memory on your graphics card, usually called Video RAM or VRAM. It loads up all the data for a game’s visuals as they’re presented. The biggest chunk of that is the textures, the image files that are overlayed on 3D polygons in order to give them a solid shape and, well, texture.

While broadly similar to the standard DDR RAM installed on every desktop, laptop, and phone, the GDDR memory inside a graphics card is specifically designed and custom-tuned for graphics, making it much more efficient for that purpose. Generally, the more GDDR RAM your card has, the better, though other variables can affect performance, like the width of the memory bus (expressed in bits, like 128-bit or 256-bit) and the capacity of the individual memory modules soldered to the card.

This relationship between the amount of RAM, and how it’s laid out, and the memory bus that allows that memory to communicate with the GPU chip, is essential. A bunch of extra RAM on your card won’t actually result in a huge performance improvement if the card can’t access it all because it’s throttled by a narrow bus. An older GPU design will also have trouble taking advantage of a huge RAM pool on the latest games, no matter how much is added. Keith’s video explains all.

For more deep dives into the latest PC technology and how to take advantage of it, be sure to subscribe to PCWorld on YouTube.

Author: Michael Crider, Staff Writer

Michael is a former graphic designer who’s been building and tweaking desktop computers for longer than he cares to admit. His interests include folk music, football, science fiction, and salsa verde, in no particular order.

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